Can I please have modding instructions that explains everything? Like a "DIDnapper 2 Modding for Dummies" thing? The instructions DID Games wrote are poorly explained and beginner unfriendly, and you and KombatWombat are the only ones who have a thorough understanding of how it all works.
I'm sorry, I should have been specific. I meant how to make mods. Installing mods is easy enough to understand. But MAKING D2 mods, barely anything is explained. I know nothing about what it is I am messing with and I'm afraid I'll render any mods I make unplayable as a result of the lack of information.
Heya ! That was a tiny bug I fixed few weeks ago, just by updating current 1.2.2, so even if you have 1.2.2, it may still contains the bug if you haven't redownloaded the mod recently. When did you installed the mod ?
If you don't want to make a whole new install, you can just download 1.2.2 again, and replace the www/js/plugins/Yuti_Private_Cell_Interrogation.js file (where you installed the mod) by the new one.
Very nice mod! Love it and looking forward for furture update!
Some personal suggestion , may hard to achieve but i think they may improve the experience for the mod.
1. Slave system improvements
1.1 Add a choossing system which you can choose slaves you want to sell.
cuz currently, if you open a slave selling event all of them will put to sell, even the one in training, it's a bit wired for me.
And.....There are some slaves (for example , head librarian) i don't want to sell (for now) cuz i want keepping them for more time because of what they do for me (or for other reasons).
Now i can only wait all the slaves i want to sell were sold then close the event. I think it's better if there's a system can give me a option to choose.
1.2 Extend max slave numbers
20 is good but larger is better.
1.3 A menu can show you slave's stats
It's better if there's a menu you can check each slave's stats , rather than walk to each slave to check. Cuz they are jumping around and some of them look in the same way.
1.4 Private cell for slaves
Some of the slaves,(for example , head librarian, again), you maybe wanna punish them more , you can put them in a new private cell
It's not a interrogation system, i know it's impossible cuz there's no image for that.
It's more like another "training room", just putting them there, may have some dialogue like "Do you learn your lesson now" "Mmmmmm"
And private cell may have.....different levels? Like the prison in overkill mod. You can put the most dangerous slave ( like that mummy mage) in level 5 (with tighter bondage and secure level, just for imagination) and those less dangerous ( like noble girl) in level 1
And there could also a torture room in private cell you can punish some slaves. Still , just dailogues like "How do you like this" "Mmmmmm", not a real interrogation
1.5 Slave escape event
An optional event. You can talk to Eliana , asking her whether slaves are acting well. Then start a event that capture a escapeing slave
Quite like a rescue mission , a small fight in map like camp.
1.6 Someone stole your slave!
An optional event. A another verion of rescue mission . Talk to Eliana , asking her is there any trouble with local bandits
Some bandits stole your slave and kept her in there own camp. You need to take her back. If you got captured by the bandits in action you need to escape as Seles then take her back.
2.Slave Marathon option
Adding an optional dialogue option, which opens a new list of options.
In these options you can choose who to compete with (like noble girl/Dariana/librarian).
You can just choose "Yes" like the old way then a random opponment appears
I think this may provide an easier way for users to have "certain" slave.
3.Kinky Damsels
I quite like the damsel in "Foxy Boxes". And in the game's world, do have women like her want to be kidnapped.
So, i'm thinking it's better if we kidnap them rather than those bandits?
An option event . like..... posting some advertisement. A woman talk to you and after dailogue she just get bound. The a fight with local guard. After the fight you bring her back to camp.
4. illegal business
Yes, i know it violates the game's world view. But I just can't help thinking about those things.
And yes, i'm talking about kidnapping npcs (actively).
But I'm not suggesting kidnap npc on the map. I know it's quite impossible.
NPCs like Village Girl(A Damsel in Need)/dancer/librarian/nobel girl/Priestess/Female guards, those have fight scene and captured img. I think they can be targets.
To make it logical, I suggest story can write like:
There's are some slaver groups that royal guards have no clues to shut them down. In order to find some clues, we need to have business with them. They send us letters to kidnap certain person(npcs mentioned above). For the greater good, we need to play as bad guys. Maybe we can rescue them later to make up for mistakes
Talk to Eliana to start, then teleport to a map (like an inn) to fight and kidnap NPC, then put them back to camp. You can keep them or sell them, they are no different like others. Optionally, you can start a rescue mission to save those npcs.
I know i talk a lot of stuff that hard to make them real. Sorry for those nonsense. I just love your mod and can't help thinking what's more it can have.
I'm also wondering is it possible for non-modder like me to edit and add dailogue in game in a "not so hard way". I will trying to learn how to make a mod but l think that may take some time.
Hello ! Thank you very much for your feedback. Some of the suggestions you mentionned are planned and will be included in the next update. You'll be able to buy extra storage (up to 100 slots) for the slave cells. I will also probably include an option to "lock" some captives you don't want to sell, to make sure they're never selected during the market event. The "uncloked" captives will be selected for the market based on their value.
Thank you for your reply! I'm glad to see next update may include some of those suggestion.
And i know other stuff may seem nonsense so I'm planning to learn how to make mod in the near future, in that way maybe i can make an add-on mod for your mod.
Have completed 3 or 4 RPG maker MV tutorial and yes, adding and editing dialogue is quite simple. I tried to have a look at your guys' scripts stuff and can only understand like 5-10% of them (I have very limited coding experience, can only do some easy stuff in Matlab), i think i need take some time to learn some JavaScript stuff. For me, your guys are amazing and talented XD
Hello, It's because it's link to a set of multiple quests.
In order to reset this quest, you need to reset the previous ones first.
If I rember correctly, it's all the quests linked to the bounty hunting of bandits.
Hello, Thank you very much ! The choice in "Diamonds are forever" is connected to an easter egg from the main game during this quest. You need to let your friend be locked in jail, go rescue her and fight the ninja. When he's low life, you can subdue him ! And with the mod, it let you the choice to take him to the camp. To be able to capture him, I don't remember exactly if you have to fight him immediatly, or let yourself be captured and try to escape then.
- Are you using the latest version of the game (1.2.4) ? - Are you using the latest version of the mod (1.2.2) ? - Are you trying to combine the mod with other mods ? - Have you followed all the required steps to create a modded install with the mod ?
Hello ! Thank you very much :) Yes, there will be more updates ! Not super soon (mainly because I don't really have time to work on it right now) but I have lot of ideas and things I want to add. The next update planned will add a side-quest to capture Shiori :) and will also includes a new type of monster !
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Can I please have modding instructions that explains everything? Like a "DIDnapper 2 Modding for Dummies" thing? The instructions DID Games wrote are poorly explained and beginner unfriendly, and you and KombatWombat are the only ones who have a thorough understanding of how it all works.
You mean how to install a mod or how to make a mod ?
I'm sorry, I should have been specific. I meant how to make mods. Installing mods is easy enough to understand. But MAKING D2 mods, barely anything is explained. I know nothing about what it is I am messing with and I'm afraid I'll render any mods I make unplayable as a result of the lack of information.
I see,
If you come on the did games discord server, you can send me a DM and I can help you setting up the modding environment.
Hello. Thank you for providing a great mod.
I have a question.
In version 1.2.2, Aden's ball gag doesn't appear in the private cell.
I have the same save data, but in version 1.2.1 it appears.
Please tell me how to solve this.
Heya ! That was a tiny bug I fixed few weeks ago, just by updating current 1.2.2, so even if you have 1.2.2, it may still contains the bug if you haven't redownloaded the mod recently. When did you installed the mod ?
If you don't want to make a whole new install, you can just download 1.2.2 again, and replace the www/js/plugins/Yuti_Private_Cell_Interrogation.js file (where you installed the mod) by the new one.
Thanks.
Reinstalling it solved the problem.
Hi! How can I install the game for 1.2.3? Is the 1.2.1 version of this mod still available?
Hello,
Why not playing on 1.2.4 ?
Very nice mod! Love it and looking forward for furture update!
Some personal suggestion , may hard to achieve but i think they may improve the experience for the mod.
1. Slave system improvements
1.1 Add a choossing system which you can choose slaves you want to sell.
cuz currently, if you open a slave selling event all of them will put to sell, even the one in training, it's a bit wired for me.
And.....There are some slaves (for example , head librarian) i don't want to sell (for now) cuz i want keepping them for more time because of what they do for me (or for other reasons).
Now i can only wait all the slaves i want to sell were sold then close the event. I think it's better if there's a system can give me a option to choose.
1.2 Extend max slave numbers
20 is good but larger is better.
1.3 A menu can show you slave's stats
It's better if there's a menu you can check each slave's stats , rather than walk to each slave to check. Cuz they are jumping around and some of them look in the same way.
1.4 Private cell for slaves
Some of the slaves,(for example , head librarian, again), you maybe wanna punish them more , you can put them in a new private cell
It's not a interrogation system, i know it's impossible cuz there's no image for that.
It's more like another "training room", just putting them there, may have some dialogue like "Do you learn your lesson now" "Mmmmmm"
And private cell may have.....different levels? Like the prison in overkill mod. You can put the most dangerous slave ( like that mummy mage) in level 5 (with tighter bondage and secure level, just for imagination) and those less dangerous ( like noble girl) in level 1
And there could also a torture room in private cell you can punish some slaves. Still , just dailogues like "How do you like this" "Mmmmmm", not a real interrogation
1.5 Slave escape event
An optional event. You can talk to Eliana , asking her whether slaves are acting well. Then start a event that capture a escapeing slave
Quite like a rescue mission , a small fight in map like camp.
1.6 Someone stole your slave!
An optional event. A another verion of rescue mission . Talk to Eliana , asking her is there any trouble with local bandits
Some bandits stole your slave and kept her in there own camp. You need to take her back. If you got captured by the bandits in action you need to escape as Seles then take her back.
2.Slave Marathon option
Adding an optional dialogue option, which opens a new list of options.
In these options you can choose who to compete with (like noble girl/Dariana/librarian).
You can just choose "Yes" like the old way then a random opponment appears
I think this may provide an easier way for users to have "certain" slave.
3.Kinky Damsels
I quite like the damsel in "Foxy Boxes". And in the game's world, do have women like her want to be kidnapped.
So, i'm thinking it's better if we kidnap them rather than those bandits?
An option event . like..... posting some advertisement. A woman talk to you and after dailogue she just get bound. The a fight with local guard. After the fight you bring her back to camp.
4. illegal business
Yes, i know it violates the game's world view. But I just can't help thinking about those things.
And yes, i'm talking about kidnapping npcs (actively).
But I'm not suggesting kidnap npc on the map. I know it's quite impossible.
NPCs like Village Girl(A Damsel in Need)/dancer/librarian/nobel girl/Priestess/Female guards, those have fight scene and captured img. I think they can be targets.
To make it logical, I suggest story can write like:
There's are some slaver groups that royal guards have no clues to shut them down. In order to find some clues, we need to have business with them. They send us letters to kidnap certain person(npcs mentioned above). For the greater good, we need to play as bad guys. Maybe we can rescue them later to make up for mistakes
Talk to Eliana to start, then teleport to a map (like an inn) to fight and kidnap NPC, then put them back to camp. You can keep them or sell them, they are no different like others. Optionally, you can start a rescue mission to save those npcs.
I know i talk a lot of stuff that hard to make them real. Sorry for those nonsense. I just love your mod and can't help thinking what's more it can have.
I'm also wondering is it possible for non-modder like me to edit and add dailogue in game in a "not so hard way". I will trying to learn how to make a mod but l think that may take some time.
Hello !
Thank you very much for your feedback.
Some of the suggestions you mentionned are planned and will be included in the next update.
You'll be able to buy extra storage (up to 100 slots) for the slave cells. I will also probably include an option to "lock" some captives you don't want to sell, to make sure they're never selected during the market event. The "uncloked" captives will be selected for the market based on their value.
Thank you for your reply! I'm glad to see next update may include some of those suggestion.
And i know other stuff may seem nonsense so I'm planning to learn how to make mod in the near future, in that way maybe i can make an add-on mod for your mod.
Also, about your last question, if you own RPG Maker MV and setup the modding environment, it's not very hard to edit or add dialogue :)
Have completed 3 or 4 RPG maker MV tutorial and yes, adding and editing dialogue is quite simple. I tried to have a look at your guys' scripts stuff and can only understand like 5-10% of them (I have very limited coding experience, can only do some easy stuff in Matlab), i think i need take some time to learn some JavaScript stuff. For me, your guys are amazing and talented XD
Ah yes, for more advanced stuff, you'll need to make and edit plugins, so, some Javascript.
Hello, I was not able to reset the A damsel in need quest by the fortune teller in Milaz. the game is updated to v1.2.4
Hello, It's because it's link to a set of multiple quests. In order to reset this quest, you need to reset the previous ones first. If I rember correctly, it's all the quests linked to the bounty hunting of bandits.
Hello, All I can reset is Boundty Hunter Begrudgement in Milaz
You should see an other quest when you talk again to the fortune teller after you reset this one (the previous one in the bounty hunter quest line)
Ahhh, I see. It works now. TYSM (BTW LOVE THE MODE <3)
Thanks !
The mod is fantastic! but how do you get the alt choice for Diamonds are forever I'm trying to collect them all.
Hello,
Thank you very much !
The choice in "Diamonds are forever" is connected to an easter egg from the main game during this quest. You need to let your friend be locked in jail, go rescue her and fight the ninja. When he's low life, you can subdue him ! And with the mod, it let you the choice to take him to the camp. To be able to capture him, I don't remember exactly if you have to fight him immediatly, or let yourself be captured and try to escape then.
Thanks!
I can't answer you directly so I'll answer you here
No
Yeah
No
Yeah
Hello,
The latest version of the mod is only compatible with the latest version of the game (1.2.4). You need to update your game.
When entering the camp the path that goes to the new area is blocked by barrels and when I approach the character gets stuck
and I would like to ask for help with that issue
.
Hello,
- Are you using the latest version of the game (1.2.4) ?
- Are you using the latest version of the mod (1.2.2) ?
- Are you trying to combine the mod with other mods ?
- Have you followed all the required steps to create a modded install with the mod ?
Hello ! Thank you very much :)
Yes, there will be more updates ! Not super soon (mainly because I don't really have time to work on it right now) but I have lot of ideas and things I want to add.
The next update planned will add a side-quest to capture Shiori :) and will also includes a new type of monster !