is there possible in future feature that allowing kidnap civillians in city or add more civillians in the forest to kidnap instead just criminal, it would be good. And woukd be amazing if there is bounty system, like if guard spot you kidnap people on the street but manage to get escape. Or if wearing bandit outfit would grant immunity being chase by bandit in minaz or bandit camp.
Or you should add bandit outfit for entire party, it would be cool. Since do business slave.
Unfortunatly, more targets require more graphical assets (which are displayed when you check the captives in the slave cells) that I can't really afford.
I see, but shouldn't give you choice to kidnapping people already exist in city or even guard. If you wearing bandit outfit, I mean you can give outfit soecial abilities of interaction which other outfit can't. Since just criminal would be boring.
your mod is trully amazing, shame there is no yet feature like you play as slave. Or slave collar that make you unable disobeying command or leave mansion. There should side feature free roam or alternate ending where you live a live as slave and your outfit automatically change into maid outfit. Party mode leaving town is restricted, feature that you must work you way to buy your freedom like work hard or pay your debt, for example cleaning house earn coin, do master task earn money. Or you can stay there instead ties with bondage.
There is a mod (for older versions) called "Post Game Over" which kinda let you play as slave after game over (I think it's only available on the modding section in the DID Games discord)
I having trouble with the most wanted side quest and hope quest, I can't find them in any version. My current stats was arc 4 epilogue, level 99 thank to cheat. As for slave scane work normally, so where I did wrong here? Why I can't start most wanted side quest. Did I look in wrong place, I did search in guild area in pendragon.
yes steam 1.2.4, for slave scam quest I have no problem. At first I confused why the path didn't open turn out I wasn't playing the modded version, so I play that version. But after couple hour trying the only thing didn't appears finding hope and monst wanted side quest. Thought there is quest appears near guild district in pendragon, but it was guard side quest to capture liliana sister, other than that there is nothing else. Thought something weird happen when I use cheat to max my stat and level, I suddenly jump of chapter 7 to chapter 8 without finishing the story, and also before try mod I was play non steam version and I copy paste the save to steam version bith and modded one.
Hmmm yeah, that's weird.Have you jumped directly to epilogue using cheats ? If you could contact me on discord through the DID Games server, you could send me your save file so I can check it out.
Hello, Once the mod is installed, you need to have chapter 15 completed (end of the main story) and then go at the camp. You should notice a path at the bottom of the camp, which will launch the mod's introduction cutscene which shows you everything (including the private cell). Then, you'll need to complete some side-quests to unlock captives for the private cell.
Hello, great mod. I'm also looking for kinda the same "beginner guide for dummies". I'm not looking to make anything too complicated (I hope), just maybe some new maps and/or events. Do you still have what you told him/her on discord somewhere?
Heya ! That was a tiny bug I fixed few weeks ago, just by updating current 1.2.2, so even if you have 1.2.2, it may still contains the bug if you haven't redownloaded the mod recently. When did you installed the mod ?
If you don't want to make a whole new install, you can just download 1.2.2 again, and replace the www/js/plugins/Yuti_Private_Cell_Interrogation.js file (where you installed the mod) by the new one.
Very nice mod! Love it and looking forward for furture update!
Some personal suggestion , may hard to achieve but i think they may improve the experience for the mod.
1. Slave system improvements
1.1 Add a choossing system which you can choose slaves you want to sell.
cuz currently, if you open a slave selling event all of them will put to sell, even the one in training, it's a bit wired for me.
And.....There are some slaves (for example , head librarian) i don't want to sell (for now) cuz i want keepping them for more time because of what they do for me (or for other reasons).
Now i can only wait all the slaves i want to sell were sold then close the event. I think it's better if there's a system can give me a option to choose.
1.2 Extend max slave numbers
20 is good but larger is better.
1.3 A menu can show you slave's stats
It's better if there's a menu you can check each slave's stats , rather than walk to each slave to check. Cuz they are jumping around and some of them look in the same way.
1.4 Private cell for slaves
Some of the slaves,(for example , head librarian, again), you maybe wanna punish them more , you can put them in a new private cell
It's not a interrogation system, i know it's impossible cuz there's no image for that.
It's more like another "training room", just putting them there, may have some dialogue like "Do you learn your lesson now" "Mmmmmm"
And private cell may have.....different levels? Like the prison in overkill mod. You can put the most dangerous slave ( like that mummy mage) in level 5 (with tighter bondage and secure level, just for imagination) and those less dangerous ( like noble girl) in level 1
And there could also a torture room in private cell you can punish some slaves. Still , just dailogues like "How do you like this" "Mmmmmm", not a real interrogation
1.5 Slave escape event
An optional event. You can talk to Eliana , asking her whether slaves are acting well. Then start a event that capture a escapeing slave
Quite like a rescue mission , a small fight in map like camp.
1.6 Someone stole your slave!
An optional event. A another verion of rescue mission . Talk to Eliana , asking her is there any trouble with local bandits
Some bandits stole your slave and kept her in there own camp. You need to take her back. If you got captured by the bandits in action you need to escape as Seles then take her back.
2.Slave Marathon option
Adding an optional dialogue option, which opens a new list of options.
In these options you can choose who to compete with (like noble girl/Dariana/librarian).
You can just choose "Yes" like the old way then a random opponment appears
I think this may provide an easier way for users to have "certain" slave.
3.Kinky Damsels
I quite like the damsel in "Foxy Boxes". And in the game's world, do have women like her want to be kidnapped.
So, i'm thinking it's better if we kidnap them rather than those bandits?
An option event . like..... posting some advertisement. A woman talk to you and after dailogue she just get bound. The a fight with local guard. After the fight you bring her back to camp.
4. illegal business
Yes, i know it violates the game's world view. But I just can't help thinking about those things.
And yes, i'm talking about kidnapping npcs (actively).
But I'm not suggesting kidnap npc on the map. I know it's quite impossible.
NPCs like Village Girl(A Damsel in Need)/dancer/librarian/nobel girl/Priestess/Female guards, those have fight scene and captured img. I think they can be targets.
To make it logical, I suggest story can write like:
There's are some slaver groups that royal guards have no clues to shut them down. In order to find some clues, we need to have business with them. They send us letters to kidnap certain person(npcs mentioned above). For the greater good, we need to play as bad guys. Maybe we can rescue them later to make up for mistakes
Talk to Eliana to start, then teleport to a map (like an inn) to fight and kidnap NPC, then put them back to camp. You can keep them or sell them, they are no different like others. Optionally, you can start a rescue mission to save those npcs.
I know i talk a lot of stuff that hard to make them real. Sorry for those nonsense. I just love your mod and can't help thinking what's more it can have.
I'm also wondering is it possible for non-modder like me to edit and add dailogue in game in a "not so hard way". I will trying to learn how to make a mod but l think that may take some time.
Hello ! Thank you very much for your feedback. Some of the suggestions you mentionned are planned and will be included in the next update. You'll be able to buy extra storage (up to 100 slots) for the slave cells. I will also probably include an option to "lock" some captives you don't want to sell, to make sure they're never selected during the market event. The "uncloked" captives will be selected for the market based on their value.
Thank you for your reply! I'm glad to see next update may include some of those suggestion.
And i know other stuff may seem nonsense so I'm planning to learn how to make mod in the near future, in that way maybe i can make an add-on mod for your mod.
Have completed 3 or 4 RPG maker MV tutorial and yes, adding and editing dialogue is quite simple. I tried to have a look at your guys' scripts stuff and can only understand like 5-10% of them (I have very limited coding experience, can only do some easy stuff in Matlab), i think i need take some time to learn some JavaScript stuff. For me, your guys are amazing and talented XD
Hello, It's because it's link to a set of multiple quests.
In order to reset this quest, you need to reset the previous ones first.
If I rember correctly, it's all the quests linked to the bounty hunting of bandits.
Hello, Thank you very much ! The choice in "Diamonds are forever" is connected to an easter egg from the main game during this quest. You need to let your friend be locked in jail, go rescue her and fight the ninja. When he's low life, you can subdue him ! And with the mod, it let you the choice to take him to the camp. To be able to capture him, I don't remember exactly if you have to fight him immediatly, or let yourself be captured and try to escape then.
- Are you using the latest version of the game (1.2.4) ? - Are you using the latest version of the mod (1.2.2) ? - Are you trying to combine the mod with other mods ? - Have you followed all the required steps to create a modded install with the mod ?
Hello ! Thank you very much :) Yes, there will be more updates ! Not super soon (mainly because I don't really have time to work on it right now) but I have lot of ideas and things I want to add. The next update planned will add a side-quest to capture Shiori :) and will also includes a new type of monster !
I've noticed that with the update to 1.2.4 when I remove Yuti mod (to play either completely vanilla or Overkill only) the newspaper stand breaks and only shows "Adoptions Wanted", "Mad scientist" and "A Tale of Two Cities" newspapers.
Is this an known and unavoidable bug once you have a saved with Yuti's mod enabled?
I see, Well, the issue is that you're trying to play with a save containing mod's information without the mod loaded, so it might cause issues like that.
Hello! The mod tells me that it can't load some .png images, and i found out in the folders that those images are in .rpgmvp extensions and such, and thus it can't read them. What can i do?
Hello, Are you using the latest version of the game ? (1.2.4) Are you trying to use other mods ? Have you followed the installations steps (which result in the creation of a new fodler with the modded game in mods/installs) ? If you go in a the www/img/characters folder, do you see .png images or .rpgmvp files ?
I'm using 1.2.3, and i followed the steps that led to the creation of mods/installs, indeed. (Yuti's 1.2.1 only, no other mods added)
What i see in www/img/characters is that i can guess that every image from the base game has .png extensions, except the images from the mod, which has the .rpgmvp extension.
Example: $DIDOverlaySeles.png, and $DIDOverlaySelesBandit.rpgmvp
It looks like you're using a pirated version of the game. I do not provide help in this case. Please support and respect the hard work of the developers.
Love your mod! I've been playing it recently with the Overkill mod.
I've been tweaking some of the characters' conversations, particularly in the Private Cell. Mostly just typos and a few grammatical errors. Would you be interested in some feedback, and suggested corrections or improvements?
Hello, does anyone know how/where to be exactly to encounter kidnap option on crc researcher? I'm try to replay the epilogue act 4 - under the center but cannot see any option
Sorry, but I just finished the game, beat elize, but when I go to the camp there are still people there and when I go to the barrels at the bottom it just freezes, what should I do to fix this?
Is there any way to check that the mod has been installed correctly when you are running a fresh save?, The guide is missing any slavery sections, do they get introduced post endgame?
Hello, Yeah, you won't see the section is the guide until post main game. Everything unlocks after the introduction of the extended camp, after chapter 15 is completed.
is there plans to fill up the trophy hall completely? there are still quite a good number of cells left...maybe with characters who dont get interrogated but have an bound talking sprite like dr. bunt?
Hello, There is indeed plans to fill the trophy hall with future updates. One cell is reserved for Shiori, and the other ones for another character and then OC which will appear in the story extension I'm planning for way later.
Bunt is unfortunatly not on the list. Also interrogations require specific assets most of characters (like Bunt) do not have.
You can install and use the mod even if you haven't finished chapter 15 yet (it will just do nothing special). The content of the mod won't show up before the end of chapter 15.
I'm looking forward to playing this mod, do you know if a modded save made in 1.12 didnapper will be able to be used in 1.2 modded didnapper when the update to the mod is eventually released?
Hello, Yes it should be compatible ! But you will loose progress on the Truth update (if you already played it). I'm also gonna try to make something to import a modded save data into a Truth save.
Hello, Are you using the latest version of the game ? (1.2.1). As stated in the mod's page, the mod is not compatible yet with the latest didnapper 2 update. Currently, if you want to play the mod, you'll have to downgrade the main game to (1.1.2). But the mod's update should be released in few weeks.
Hello, Sorry, I've missed your message. This is because this a series of quests which are linked together. To undo these ones, you have to undo the latest one before. So, first, cancel the last "Bounty Hunter" quest, then, "the begining" one and then "A damsel in need".
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is it similar to Yuti+Overkill?
Not really, the Yuti+Overkill mod is an abandonned project. This one is the most recent update of the Yuti mod (standalone version)
Dose it now compatiable with 1.2.5?
Hello,
Not, it's not compatible with 1.2.5 yet, it will be on the next update.
Roughly what is the timeframe for the next update?
It's really hard to say, it really depends when I'll have enough time to wok on it.
How to get a special prize in a casino, is Port Telanore the only casino there?
You need to talk to the guy at the counter and pay him with token.
is there possible in future feature that allowing kidnap civillians in city or add more civillians in the forest to kidnap instead just criminal, it would be good. And woukd be amazing if there is bounty system, like if guard spot you kidnap people on the street but manage to get escape. Or if wearing bandit outfit would grant immunity being chase by bandit in minaz or bandit camp.
Or you should add bandit outfit for entire party, it would be cool. Since do business slave.
Unfortunatly, more targets require more graphical assets (which are displayed when you check the captives in the slave cells) that I can't really afford.
I see, but shouldn't give you choice to kidnapping people already exist in city or even guard. If you wearing bandit outfit, I mean you can give outfit soecial abilities of interaction which other outfit can't. Since just criminal would be boring.
your mod is trully amazing, shame there is no yet feature like you play as slave. Or slave collar that make you unable disobeying command or leave mansion. There should side feature free roam or alternate ending where you live a live as slave and your outfit automatically change into maid outfit. Party mode leaving town is restricted, feature that you must work you way to buy your freedom like work hard or pay your debt, for example cleaning house earn coin, do master task earn money. Or you can stay there instead ties with bondage.
There is a mod (for older versions) called "Post Game Over" which kinda let you play as slave after game over (I think it's only available on the modding section in the DID Games discord)
I having trouble with the most wanted side quest and hope quest, I can't find them in any version. My current stats was arc 4 epilogue, level 99 thank to cheat. As for slave scane work normally, so where I did wrong here? Why I can't start most wanted side quest. Did I look in wrong place, I did search in guild area in pendragon.
Hello, are you using the 1.2.4 version of the game ?
yes steam 1.2.4, for slave scam quest I have no problem. At first I confused why the path didn't open turn out I wasn't playing the modded version, so I play that version. But after couple hour trying the only thing didn't appears finding hope and monst wanted side quest. Thought there is quest appears near guild district in pendragon, but it was guard side quest to capture liliana sister, other than that there is nothing else. Thought something weird happen when I use cheat to max my stat and level, I suddenly jump of chapter 7 to chapter 8 without finishing the story, and also before try mod I was play non steam version and I copy paste the save to steam version bith and modded one.
Hmmm yeah, that's weird.Have you jumped directly to epilogue using cheats ? If you could contact me on discord through the DID Games server, you could send me your save file so I can check it out.
Correction the problem fix, turn out when I visit fortune teller and keep asking for fortune in maltina the quest appears itself.
Hello, how do I access the Private Cell?
Hello,
Once the mod is installed, you need to have chapter 15 completed (end of the main story) and then go at the camp. You should notice a path at the bottom of the camp, which will launch the mod's introduction cutscene which shows you everything (including the private cell). Then, you'll need to complete some side-quests to unlock captives for the private cell.
请问有没有汉化
Hello,
There is a chinese translation for an older version of the game/mod, so it's outdated. I don't think it has been updated, unfortunatly.
You mean how to install a mod or how to make a mod ?
I see,
If you come on the did games discord server, you can send me a DM and I can help you setting up the modding environment.
Hello, great mod. I'm also looking for kinda the same "beginner guide for dummies". I'm not looking to make anything too complicated (I hope), just maybe some new maps and/or events. Do you still have what you told him/her on discord somewhere?
Hello, thank you!
I don't remember if they eventually contacted me on discord or not.
But you can join the DID games discord and contact me if you want (it would be better than explaining everything here :) )
Hello. Thank you for providing a great mod.
I have a question.
In version 1.2.2, Aden's ball gag doesn't appear in the private cell.
I have the same save data, but in version 1.2.1 it appears.
Please tell me how to solve this.
Heya ! That was a tiny bug I fixed few weeks ago, just by updating current 1.2.2, so even if you have 1.2.2, it may still contains the bug if you haven't redownloaded the mod recently. When did you installed the mod ?
If you don't want to make a whole new install, you can just download 1.2.2 again, and replace the www/js/plugins/Yuti_Private_Cell_Interrogation.js file (where you installed the mod) by the new one.
Thanks.
Reinstalling it solved the problem.
Hi! How can I install the game for 1.2.3? Is the 1.2.1 version of this mod still available?
Hello,
Why not playing on 1.2.4 ?
Very nice mod! Love it and looking forward for furture update!
Some personal suggestion , may hard to achieve but i think they may improve the experience for the mod.
1. Slave system improvements
1.1 Add a choossing system which you can choose slaves you want to sell.
cuz currently, if you open a slave selling event all of them will put to sell, even the one in training, it's a bit wired for me.
And.....There are some slaves (for example , head librarian) i don't want to sell (for now) cuz i want keepping them for more time because of what they do for me (or for other reasons).
Now i can only wait all the slaves i want to sell were sold then close the event. I think it's better if there's a system can give me a option to choose.
1.2 Extend max slave numbers
20 is good but larger is better.
1.3 A menu can show you slave's stats
It's better if there's a menu you can check each slave's stats , rather than walk to each slave to check. Cuz they are jumping around and some of them look in the same way.
1.4 Private cell for slaves
Some of the slaves,(for example , head librarian, again), you maybe wanna punish them more , you can put them in a new private cell
It's not a interrogation system, i know it's impossible cuz there's no image for that.
It's more like another "training room", just putting them there, may have some dialogue like "Do you learn your lesson now" "Mmmmmm"
And private cell may have.....different levels? Like the prison in overkill mod. You can put the most dangerous slave ( like that mummy mage) in level 5 (with tighter bondage and secure level, just for imagination) and those less dangerous ( like noble girl) in level 1
And there could also a torture room in private cell you can punish some slaves. Still , just dailogues like "How do you like this" "Mmmmmm", not a real interrogation
1.5 Slave escape event
An optional event. You can talk to Eliana , asking her whether slaves are acting well. Then start a event that capture a escapeing slave
Quite like a rescue mission , a small fight in map like camp.
1.6 Someone stole your slave!
An optional event. A another verion of rescue mission . Talk to Eliana , asking her is there any trouble with local bandits
Some bandits stole your slave and kept her in there own camp. You need to take her back. If you got captured by the bandits in action you need to escape as Seles then take her back.
2.Slave Marathon option
Adding an optional dialogue option, which opens a new list of options.
In these options you can choose who to compete with (like noble girl/Dariana/librarian).
You can just choose "Yes" like the old way then a random opponment appears
I think this may provide an easier way for users to have "certain" slave.
3.Kinky Damsels
I quite like the damsel in "Foxy Boxes". And in the game's world, do have women like her want to be kidnapped.
So, i'm thinking it's better if we kidnap them rather than those bandits?
An option event . like..... posting some advertisement. A woman talk to you and after dailogue she just get bound. The a fight with local guard. After the fight you bring her back to camp.
4. illegal business
Yes, i know it violates the game's world view. But I just can't help thinking about those things.
And yes, i'm talking about kidnapping npcs (actively).
But I'm not suggesting kidnap npc on the map. I know it's quite impossible.
NPCs like Village Girl(A Damsel in Need)/dancer/librarian/nobel girl/Priestess/Female guards, those have fight scene and captured img. I think they can be targets.
To make it logical, I suggest story can write like:
There's are some slaver groups that royal guards have no clues to shut them down. In order to find some clues, we need to have business with them. They send us letters to kidnap certain person(npcs mentioned above). For the greater good, we need to play as bad guys. Maybe we can rescue them later to make up for mistakes
Talk to Eliana to start, then teleport to a map (like an inn) to fight and kidnap NPC, then put them back to camp. You can keep them or sell them, they are no different like others. Optionally, you can start a rescue mission to save those npcs.
I know i talk a lot of stuff that hard to make them real. Sorry for those nonsense. I just love your mod and can't help thinking what's more it can have.
I'm also wondering is it possible for non-modder like me to edit and add dailogue in game in a "not so hard way". I will trying to learn how to make a mod but l think that may take some time.
Hello !
Thank you very much for your feedback.
Some of the suggestions you mentionned are planned and will be included in the next update.
You'll be able to buy extra storage (up to 100 slots) for the slave cells. I will also probably include an option to "lock" some captives you don't want to sell, to make sure they're never selected during the market event. The "uncloked" captives will be selected for the market based on their value.
Thank you for your reply! I'm glad to see next update may include some of those suggestion.
And i know other stuff may seem nonsense so I'm planning to learn how to make mod in the near future, in that way maybe i can make an add-on mod for your mod.
Also, about your last question, if you own RPG Maker MV and setup the modding environment, it's not very hard to edit or add dialogue :)
Have completed 3 or 4 RPG maker MV tutorial and yes, adding and editing dialogue is quite simple. I tried to have a look at your guys' scripts stuff and can only understand like 5-10% of them (I have very limited coding experience, can only do some easy stuff in Matlab), i think i need take some time to learn some JavaScript stuff. For me, your guys are amazing and talented XD
Ah yes, for more advanced stuff, you'll need to make and edit plugins, so, some Javascript.
Hello, I was not able to reset the A damsel in need quest by the fortune teller in Milaz. the game is updated to v1.2.4
Hello, It's because it's link to a set of multiple quests. In order to reset this quest, you need to reset the previous ones first. If I rember correctly, it's all the quests linked to the bounty hunting of bandits.
Hello, All I can reset is Boundty Hunter Begrudgement in Milaz
You should see an other quest when you talk again to the fortune teller after you reset this one (the previous one in the bounty hunter quest line)
Ahhh, I see. It works now. TYSM (BTW LOVE THE MODE <3)
Thanks !
The mod is fantastic! but how do you get the alt choice for Diamonds are forever I'm trying to collect them all.
Hello,
Thank you very much !
The choice in "Diamonds are forever" is connected to an easter egg from the main game during this quest. You need to let your friend be locked in jail, go rescue her and fight the ninja. When he's low life, you can subdue him ! And with the mod, it let you the choice to take him to the camp. To be able to capture him, I don't remember exactly if you have to fight him immediatly, or let yourself be captured and try to escape then.
Thanks!
I can't answer you directly so I'll answer you here
No
Yeah
No
Yeah
Hello,
The latest version of the mod is only compatible with the latest version of the game (1.2.4). You need to update your game.
When entering the camp the path that goes to the new area is blocked by barrels and when I approach the character gets stuck
and I would like to ask for help with that issue
.
Hello,
- Are you using the latest version of the game (1.2.4) ?
- Are you using the latest version of the mod (1.2.2) ?
- Are you trying to combine the mod with other mods ?
- Have you followed all the required steps to create a modded install with the mod ?
Hello ! Thank you very much :)
Yes, there will be more updates ! Not super soon (mainly because I don't really have time to work on it right now) but I have lot of ideas and things I want to add.
The next update planned will add a side-quest to capture Shiori :) and will also includes a new type of monster !
I've noticed that with the update to 1.2.4 when I remove Yuti mod (to play either completely vanilla or Overkill only) the newspaper stand breaks and only shows "Adoptions Wanted", "Mad scientist" and "A Tale of Two Cities" newspapers.
Is this an known and unavoidable bug once you have a saved with Yuti's mod enabled?
Hello.
Are you trying to play with the modded save on vanilla ?
Hi.
I'm trying to play without with only Overkill installed after playing with Overkill and Yuti.
(tested vanilla to help narrow down cause of the bug)
I see,
Well, the issue is that you're trying to play with a save containing mod's information without the mod loaded, so it might cause issues like that.
Love the mod, really appreciate the hard work.
Wanted to toss out a suggestion, would be great if Carol and Evelyn could be sold at the market and rescued the way you can do to your party members.
Hello! The mod tells me that it can't load some .png images, and i found out in the folders that those images are in .rpgmvp extensions and such, and thus it can't read them. What can i do?
Hello,
Are you using the latest version of the game ? (1.2.4)
Are you trying to use other mods ?
Have you followed the installations steps (which result in the creation of a new fodler with the modded game in mods/installs) ?
If you go in a the www/img/characters folder, do you see .png images or .rpgmvp files ?
Hello again!
I'm using 1.2.3, and i followed the steps that led to the creation of mods/installs, indeed. (Yuti's 1.2.1 only, no other mods added)
What i see in www/img/characters is that i can guess that every image from the base game has .png extensions, except the images from the mod, which has the .rpgmvp extension.
Example: $DIDOverlaySeles.png, and $DIDOverlaySelesBandit.rpgmvp
It looks like you're using a pirated version of the game.
I do not provide help in this case.
Please support and respect the hard work of the developers.
Love your mod! I've been playing it recently with the Overkill mod.
I've been tweaking some of the characters' conversations, particularly in the Private Cell. Mostly just typos and a few grammatical errors. Would you be interested in some feedback, and suggested corrections or improvements?
Hello,
Thank you ! And of course, I'm interested about the corrections and improvments :)
Are you on the DID Games discord server ?
where do you find the 'diamonds are forever' sidequest?
Hello,
You need to go back to the Rebel base in Katoshi's islands (after completing the related chapter) and talk to Chelsea's uncle.
Hello, does anyone know how/where to be exactly to encounter kidnap option on crc researcher? I'm try to replay the epilogue act 4 - under the center but cannot see any option
Nvm i got it, wrong eps of act 4 😅
Sorry, but I just finished the game, beat elize, but when I go to the camp there are still people there and when I go to the barrels at the bottom it just freezes, what should I do to fix this?
Hello! What version of the game are you using ?
Didnapper 1.2.1, also do you know if I can transfer my save over to 1,2,3?
Hello,
You need to use 1.2.3 to be compatible with the mod.
To transfer tyour saves, you just need to copy/paste the files from the www/saves folder.
Is there any way to check that the mod has been installed correctly when you are running a fresh save?, The guide is missing any slavery sections, do they get introduced post endgame?
Hello,
Yeah, you won't see the section is the guide until post main game.
Everything unlocks after the introduction of the extended camp, after chapter 15 is completed.
how to active notalking(part 2)?
complete no talking part 1
and defeat elize. the guy you need to talk to is just beyond the castle gate, where you go into the castle during the final chapter.
is there plans to fill up the trophy hall completely? there are still quite a good number of cells left...maybe with characters who dont get interrogated but have an bound talking sprite like dr. bunt?
Hello,
There is indeed plans to fill the trophy hall with future updates.
One cell is reserved for Shiori, and the other ones for another character and then OC which will appear in the story extension I'm planning for way later.
Bunt is unfortunatly not on the list. Also interrogations require specific assets most of characters (like Bunt) do not have.
Is it possible to put Shiori in the trophy hall considering that she was interrogated?
That's planned for a future update which will includes a specific side-quest to catch her.
dose this work with the beta versions or only the downloads her
Hello,
You need the latest didnapper 2 1.2.2 version.
If you bought the game on itch you can download the latest version here. On steam it's updated automatically.
Hi, I'm so happy to see the update! Can you please tell me what about overkill compatibility?
Hello,
The mod is not compatible with overkill.
The mod merging yuti+overkill is outdated for now, but it will eventually be updated at some point.
Thank you very much, I will wait no matter how long it takes~
just to be clear, I shouldn't use the mod before finishing chapter 15 or the content of the mod won't show up before chapter 15?
You can install and use the mod even if you haven't finished chapter 15 yet (it will just do nothing special). The content of the mod won't show up before the end of chapter 15.
Hello,
All the mods have a dedicated channel in the DID Games discord (I believe some are not posted on itch).
I'm looking forward to playing this mod, do you know if a modded save made in 1.12 didnapper will be able to be used in 1.2 modded didnapper when the update to the mod is eventually released?
Hello,
Yes it should be compatible ! But you will loose progress on the Truth update (if you already played it). I'm also gonna try to make something to import a modded save data into a Truth save.
Hello,
Are you using the latest version of the game ? (1.2.1).
As stated in the mod's page, the mod is not compatible yet with the latest didnapper 2 update. Currently, if you want to play the mod, you'll have to downgrade the main game to (1.1.2). But the mod's update should be released in few weeks.
What is your version of the game, exactly ? It should be displayed on the game's window
As mentionned in the mod's page, it's not updated to 1.2.x yet.
Hello, Do you know why the sidequest A damsel in need and Bounty Hunter Beginning can't be undo?
Hello,
Sorry, I've missed your message.
This is because this a series of quests which are linked together. To undo these ones, you have to undo the latest one before. So, first, cancel the last "Bounty Hunter" quest, then, "the begining" one and then "A damsel in need".
Ohhh it works thanks a lot!, can't wait to play the updated mod and hope you stay healthy
You're welcome, and thank you ! :)
Thank you ! :)