Very nice mod! Love it and looking forward for furture update!
Some personal suggestion , may hard to achieve but i think they may improve the experience for the mod.
1. Slave system improvements
1.1 Add a choossing system which you can choose slaves you want to sell.
cuz currently, if you open a slave selling event all of them will put to sell, even the one in training, it's a bit wired for me.
And.....There are some slaves (for example , head librarian) i don't want to sell (for now) cuz i want keepping them for more time because of what they do for me (or for other reasons).
Now i can only wait all the slaves i want to sell were sold then close the event. I think it's better if there's a system can give me a option to choose.
1.2 Extend max slave numbers
20 is good but larger is better.
1.3 A menu can show you slave's stats
It's better if there's a menu you can check each slave's stats , rather than walk to each slave to check. Cuz they are jumping around and some of them look in the same way.
1.4 Private cell for slaves
Some of the slaves,(for example , head librarian, again), you maybe wanna punish them more , you can put them in a new private cell
It's not a interrogation system, i know it's impossible cuz there's no image for that.
It's more like another "training room", just putting them there, may have some dialogue like "Do you learn your lesson now" "Mmmmmm"
And private cell may have.....different levels? Like the prison in overkill mod. You can put the most dangerous slave ( like that mummy mage) in level 5 (with tighter bondage and secure level, just for imagination) and those less dangerous ( like noble girl) in level 1
And there could also a torture room in private cell you can punish some slaves. Still , just dailogues like "How do you like this" "Mmmmmm", not a real interrogation
1.5 Slave escape event
An optional event. You can talk to Eliana , asking her whether slaves are acting well. Then start a event that capture a escapeing slave
Quite like a rescue mission , a small fight in map like camp.
1.6 Someone stole your slave!
An optional event. A another verion of rescue mission . Talk to Eliana , asking her is there any trouble with local bandits
Some bandits stole your slave and kept her in there own camp. You need to take her back. If you got captured by the bandits in action you need to escape as Seles then take her back.
2.Slave Marathon option
Adding an optional dialogue option, which opens a new list of options.
In these options you can choose who to compete with (like noble girl/Dariana/librarian).
You can just choose "Yes" like the old way then a random opponment appears
I think this may provide an easier way for users to have "certain" slave.
3.Kinky Damsels
I quite like the damsel in "Foxy Boxes". And in the game's world, do have women like her want to be kidnapped.
So, i'm thinking it's better if we kidnap them rather than those bandits?
An option event . like..... posting some advertisement. A woman talk to you and after dailogue she just get bound. The a fight with local guard. After the fight you bring her back to camp.
4. illegal business
Yes, i know it violates the game's world view. But I just can't help thinking about those things.
And yes, i'm talking about kidnapping npcs (actively).
But I'm not suggesting kidnap npc on the map. I know it's quite impossible.
NPCs like Village Girl(A Damsel in Need)/dancer/librarian/nobel girl/Priestess/Female guards, those have fight scene and captured img. I think they can be targets.
To make it logical, I suggest story can write like:
There's are some slaver groups that royal guards have no clues to shut them down. In order to find some clues, we need to have business with them. They send us letters to kidnap certain person(npcs mentioned above). For the greater good, we need to play as bad guys. Maybe we can rescue them later to make up for mistakes
Talk to Eliana to start, then teleport to a map (like an inn) to fight and kidnap NPC, then put them back to camp. You can keep them or sell them, they are no different like others. Optionally, you can start a rescue mission to save those npcs.
I know i talk a lot of stuff that hard to make them real. Sorry for those nonsense. I just love your mod and can't help thinking what's more it can have.
I'm also wondering is it possible for non-modder like me to edit and add dailogue in game in a "not so hard way". I will trying to learn how to make a mod but l think that may take some time.
Hello, It's because it's link to a set of multiple quests.
In order to reset this quest, you need to reset the previous ones first.
If I rember correctly, it's all the quests linked to the bounty hunting of bandits.
Hello, Thank you very much ! The choice in "Diamonds are forever" is connected to an easter egg from the main game during this quest. You need to let your friend be locked in jail, go rescue her and fight the ninja. When he's low life, you can subdue him ! And with the mod, it let you the choice to take him to the camp. To be able to capture him, I don't remember exactly if you have to fight him immediatly, or let yourself be captured and try to escape then.
- Are you using the latest version of the game (1.2.4) ? - Are you using the latest version of the mod (1.2.2) ? - Are you trying to combine the mod with other mods ? - Have you followed all the required steps to create a modded install with the mod ?
Hello ! Thank you very much :) Yes, there will be more updates ! Not super soon (mainly because I don't really have time to work on it right now) but I have lot of ideas and things I want to add. The next update planned will add a side-quest to capture Shiori :) and will also includes a new type of monster !
I've noticed that with the update to 1.2.4 when I remove Yuti mod (to play either completely vanilla or Overkill only) the newspaper stand breaks and only shows "Adoptions Wanted", "Mad scientist" and "A Tale of Two Cities" newspapers.
Is this an known and unavoidable bug once you have a saved with Yuti's mod enabled?
I see, Well, the issue is that you're trying to play with a save containing mod's information without the mod loaded, so it might cause issues like that.
Hello! The mod tells me that it can't load some .png images, and i found out in the folders that those images are in .rpgmvp extensions and such, and thus it can't read them. What can i do?
Hello, Are you using the latest version of the game ? (1.2.4) Are you trying to use other mods ? Have you followed the installations steps (which result in the creation of a new fodler with the modded game in mods/installs) ? If you go in a the www/img/characters folder, do you see .png images or .rpgmvp files ?
I'm using 1.2.3, and i followed the steps that led to the creation of mods/installs, indeed. (Yuti's 1.2.1 only, no other mods added)
What i see in www/img/characters is that i can guess that every image from the base game has .png extensions, except the images from the mod, which has the .rpgmvp extension.
Example: $DIDOverlaySeles.png, and $DIDOverlaySelesBandit.rpgmvp
It looks like you're using a pirated version of the game. I do not provide help in this case. Please support and respect the hard work of the developers.
Love your mod! I've been playing it recently with the Overkill mod.
I've been tweaking some of the characters' conversations, particularly in the Private Cell. Mostly just typos and a few grammatical errors. Would you be interested in some feedback, and suggested corrections or improvements?
Hello, does anyone know how/where to be exactly to encounter kidnap option on crc researcher? I'm try to replay the epilogue act 4 - under the center but cannot see any option
Sorry, but I just finished the game, beat elize, but when I go to the camp there are still people there and when I go to the barrels at the bottom it just freezes, what should I do to fix this?
Is there any way to check that the mod has been installed correctly when you are running a fresh save?, The guide is missing any slavery sections, do they get introduced post endgame?
Hello, Yeah, you won't see the section is the guide until post main game. Everything unlocks after the introduction of the extended camp, after chapter 15 is completed.
is there plans to fill up the trophy hall completely? there are still quite a good number of cells left...maybe with characters who dont get interrogated but have an bound talking sprite like dr. bunt?
Hello, There is indeed plans to fill the trophy hall with future updates. One cell is reserved for Shiori, and the other ones for another character and then OC which will appear in the story extension I'm planning for way later.
Bunt is unfortunatly not on the list. Also interrogations require specific assets most of characters (like Bunt) do not have.
You can install and use the mod even if you haven't finished chapter 15 yet (it will just do nothing special). The content of the mod won't show up before the end of chapter 15.
Sorry, side question. You mentioned there are other mods published but I can only find this Yuti Mod and Overkill Mod. May I know the names of the other mods and where to find them exactly? Thank you!
I'm looking forward to playing this mod, do you know if a modded save made in 1.12 didnapper will be able to be used in 1.2 modded didnapper when the update to the mod is eventually released?
Hello, Yes it should be compatible ! But you will loose progress on the Truth update (if you already played it). I'm also gonna try to make something to import a modded save data into a Truth save.
Hello, Are you using the latest version of the game ? (1.2.1). As stated in the mod's page, the mod is not compatible yet with the latest didnapper 2 update. Currently, if you want to play the mod, you'll have to downgrade the main game to (1.1.2). But the mod's update should be released in few weeks.
Hello, Sorry, I've missed your message. This is because this a series of quests which are linked together. To undo these ones, you have to undo the latest one before. So, first, cancel the last "Bounty Hunter" quest, then, "the begining" one and then "A damsel in need".
it's giving me a reference error that says slaveAlly error.
I tested with the other mods it's only this one that's causing the error anytime you enter into combat. I've tried uninstalling and re-stalling the game
I've tried redownloading the mod but it happens every time.
Yeah, I'm just waiting a bit, because bugs are fixed everyday on the main game, as the truh update has just been released on sunday. So I may start working on the compatibility update in few days. But there are lot of things to do and adapt, as the Truth update changed a lot of things. So it may take a while.
Hello ! Are you using the 1.1.2 of the game ? Are you using the Steam version or itch.io version ? After the installation, are you sure you're launching the game from mods/installs/TheNameYouUsedForInstall/Game.exe ?
Also, all the content of the mod is only available once you completed the main quest (after beating Elize). Is it the case on your save file ?
Well yes the version of the game is the 1.1.2 and i already completed the main quest.
Uhmm the only difference is that i'm using a file that a friend of mine passed to me, i did not download from steam or from itch....but still the game recognize the folder of the mod when i put in "folder" and when i click on "finish" it creates a modded version of the game but when i go in the installs the game is not named "game.exe"
I'm not sure to understand. If you didn't bought the game on steam or itch and your friend gave you the file, it looks you got a pirated version of the game.
That's good to hear :) I'll be happy to help you if you still have troubles installing the mod on your copy. I would suggest buying it on itch.io because I noticed sometimes Steam may mess up files between two updates which require to reinstall the whole game to make mods working (not hard, but anoying).
Can I install this mod with MacOS? I ask because I don't quite understand how to do it, and I wanted to see if it's more related to the operating system
Hello, Unfortunatly, I don't use MacOS so I don't know :/ On the didnapper discord, it has been suggested that it could maybe work by installing the mods on another system (windows or linux) which will give you a whole new folder with a modded version of the game, and then import it on your computer.
Hello, I'm not sure how the steam deck worsk, but if you can access the game's files, I guess it will work as for a PC, and so the installation tutorial should be the same.
Hello Yuti, I really want to do something with the six poles. Maybe I could pick up my teammates and tie them up here. LOL! Or maybe we could add another two poles nearby so that I could tie Carol and Evelyn here too.
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Hi! How can I install the game for 1.2.3? Is the 1.2.1 version of this mod still available?
Very nice mod! Love it and looking forward for furture update!
Some personal suggestion , may hard to achieve but i think they may improve the experience for the mod.
1. Slave system improvements
1.1 Add a choossing system which you can choose slaves you want to sell.
cuz currently, if you open a slave selling event all of them will put to sell, even the one in training, it's a bit wired for me.
And.....There are some slaves (for example , head librarian) i don't want to sell (for now) cuz i want keepping them for more time because of what they do for me (or for other reasons).
Now i can only wait all the slaves i want to sell were sold then close the event. I think it's better if there's a system can give me a option to choose.
1.2 Extend max slave numbers
20 is good but larger is better.
1.3 A menu can show you slave's stats
It's better if there's a menu you can check each slave's stats , rather than walk to each slave to check. Cuz they are jumping around and some of them look in the same way.
1.4 Private cell for slaves
Some of the slaves,(for example , head librarian, again), you maybe wanna punish them more , you can put them in a new private cell
It's not a interrogation system, i know it's impossible cuz there's no image for that.
It's more like another "training room", just putting them there, may have some dialogue like "Do you learn your lesson now" "Mmmmmm"
And private cell may have.....different levels? Like the prison in overkill mod. You can put the most dangerous slave ( like that mummy mage) in level 5 (with tighter bondage and secure level, just for imagination) and those less dangerous ( like noble girl) in level 1
And there could also a torture room in private cell you can punish some slaves. Still , just dailogues like "How do you like this" "Mmmmmm", not a real interrogation
1.5 Slave escape event
An optional event. You can talk to Eliana , asking her whether slaves are acting well. Then start a event that capture a escapeing slave
Quite like a rescue mission , a small fight in map like camp.
1.6 Someone stole your slave!
An optional event. A another verion of rescue mission . Talk to Eliana , asking her is there any trouble with local bandits
Some bandits stole your slave and kept her in there own camp. You need to take her back. If you got captured by the bandits in action you need to escape as Seles then take her back.
2.Slave Marathon option
Adding an optional dialogue option, which opens a new list of options.
In these options you can choose who to compete with (like noble girl/Dariana/librarian).
You can just choose "Yes" like the old way then a random opponment appears
I think this may provide an easier way for users to have "certain" slave.
3.Kinky Damsels
I quite like the damsel in "Foxy Boxes". And in the game's world, do have women like her want to be kidnapped.
So, i'm thinking it's better if we kidnap them rather than those bandits?
An option event . like..... posting some advertisement. A woman talk to you and after dailogue she just get bound. The a fight with local guard. After the fight you bring her back to camp.
4. illegal business
Yes, i know it violates the game's world view. But I just can't help thinking about those things.
And yes, i'm talking about kidnapping npcs (actively).
But I'm not suggesting kidnap npc on the map. I know it's quite impossible.
NPCs like Village Girl(A Damsel in Need)/dancer/librarian/nobel girl/Priestess/Female guards, those have fight scene and captured img. I think they can be targets.
To make it logical, I suggest story can write like:
There's are some slaver groups that royal guards have no clues to shut them down. In order to find some clues, we need to have business with them. They send us letters to kidnap certain person(npcs mentioned above). For the greater good, we need to play as bad guys. Maybe we can rescue them later to make up for mistakes
Talk to Eliana to start, then teleport to a map (like an inn) to fight and kidnap NPC, then put them back to camp. You can keep them or sell them, they are no different like others. Optionally, you can start a rescue mission to save those npcs.
I know i talk a lot of stuff that hard to make them real. Sorry for those nonsense. I just love your mod and can't help thinking what's more it can have.
I'm also wondering is it possible for non-modder like me to edit and add dailogue in game in a "not so hard way". I will trying to learn how to make a mod but l think that may take some time.
Hello, I was not able to reset the A damsel in need quest by the fortune teller in Milaz. the game is updated to v1.2.4
Hello, It's because it's link to a set of multiple quests. In order to reset this quest, you need to reset the previous ones first. If I rember correctly, it's all the quests linked to the bounty hunting of bandits.
Hello, All I can reset is Boundty Hunter Begrudgement in Milaz
You should see an other quest when you talk again to the fortune teller after you reset this one (the previous one in the bounty hunter quest line)
Ahhh, I see. It works now. TYSM (BTW LOVE THE MODE <3)
Thanks !
The mod is fantastic! but how do you get the alt choice for Diamonds are forever I'm trying to collect them all.
Hello,
Thank you very much !
The choice in "Diamonds are forever" is connected to an easter egg from the main game during this quest. You need to let your friend be locked in jail, go rescue her and fight the ninja. When he's low life, you can subdue him ! And with the mod, it let you the choice to take him to the camp. To be able to capture him, I don't remember exactly if you have to fight him immediatly, or let yourself be captured and try to escape then.
Thanks!
I can't answer you directly so I'll answer you here
No
Yeah
No
Yeah
Hello,
The latest version of the mod is only compatible with the latest version of the game (1.2.4). You need to update your game.
When entering the camp the path that goes to the new area is blocked by barrels and when I approach the character gets stuck
and I would like to ask for help with that issue
.
Hello,
- Are you using the latest version of the game (1.2.4) ?
- Are you using the latest version of the mod (1.2.2) ?
- Are you trying to combine the mod with other mods ?
- Have you followed all the required steps to create a modded install with the mod ?
Hello ! Thank you very much :)
Yes, there will be more updates ! Not super soon (mainly because I don't really have time to work on it right now) but I have lot of ideas and things I want to add.
The next update planned will add a side-quest to capture Shiori :) and will also includes a new type of monster !
I've noticed that with the update to 1.2.4 when I remove Yuti mod (to play either completely vanilla or Overkill only) the newspaper stand breaks and only shows "Adoptions Wanted", "Mad scientist" and "A Tale of Two Cities" newspapers.
Is this an known and unavoidable bug once you have a saved with Yuti's mod enabled?
Hello.
Are you trying to play with the modded save on vanilla ?
Hi.
I'm trying to play without with only Overkill installed after playing with Overkill and Yuti.
(tested vanilla to help narrow down cause of the bug)
I see,
Well, the issue is that you're trying to play with a save containing mod's information without the mod loaded, so it might cause issues like that.
Love the mod, really appreciate the hard work.
Wanted to toss out a suggestion, would be great if Carol and Evelyn could be sold at the market and rescued the way you can do to your party members.
Hello! The mod tells me that it can't load some .png images, and i found out in the folders that those images are in .rpgmvp extensions and such, and thus it can't read them. What can i do?
Hello,
Are you using the latest version of the game ? (1.2.4)
Are you trying to use other mods ?
Have you followed the installations steps (which result in the creation of a new fodler with the modded game in mods/installs) ?
If you go in a the www/img/characters folder, do you see .png images or .rpgmvp files ?
Hello again!
I'm using 1.2.3, and i followed the steps that led to the creation of mods/installs, indeed. (Yuti's 1.2.1 only, no other mods added)
What i see in www/img/characters is that i can guess that every image from the base game has .png extensions, except the images from the mod, which has the .rpgmvp extension.
Example: $DIDOverlaySeles.png, and $DIDOverlaySelesBandit.rpgmvp
It looks like you're using a pirated version of the game.
I do not provide help in this case.
Please support and respect the hard work of the developers.
Love your mod! I've been playing it recently with the Overkill mod.
I've been tweaking some of the characters' conversations, particularly in the Private Cell. Mostly just typos and a few grammatical errors. Would you be interested in some feedback, and suggested corrections or improvements?
Hello,
Thank you ! And of course, I'm interested about the corrections and improvments :)
Are you on the DID Games discord server ?
where do you find the 'diamonds are forever' sidequest?
Hello,
You need to go back to the Rebel base in Katoshi's islands (after completing the related chapter) and talk to Chelsea's uncle.
Hello, does anyone know how/where to be exactly to encounter kidnap option on crc researcher? I'm try to replay the epilogue act 4 - under the center but cannot see any option
Nvm i got it, wrong eps of act 4 😅
Sorry, but I just finished the game, beat elize, but when I go to the camp there are still people there and when I go to the barrels at the bottom it just freezes, what should I do to fix this?
Hello! What version of the game are you using ?
Didnapper 1.2.1, also do you know if I can transfer my save over to 1,2,3?
Hello,
You need to use 1.2.3 to be compatible with the mod.
To transfer tyour saves, you just need to copy/paste the files from the www/saves folder.
Is there any way to check that the mod has been installed correctly when you are running a fresh save?, The guide is missing any slavery sections, do they get introduced post endgame?
Hello,
Yeah, you won't see the section is the guide until post main game.
Everything unlocks after the introduction of the extended camp, after chapter 15 is completed.
how to active notalking(part 2)?
complete no talking part 1
and defeat elize. the guy you need to talk to is just beyond the castle gate, where you go into the castle during the final chapter.
is there plans to fill up the trophy hall completely? there are still quite a good number of cells left...maybe with characters who dont get interrogated but have an bound talking sprite like dr. bunt?
Hello,
There is indeed plans to fill the trophy hall with future updates.
One cell is reserved for Shiori, and the other ones for another character and then OC which will appear in the story extension I'm planning for way later.
Bunt is unfortunatly not on the list. Also interrogations require specific assets most of characters (like Bunt) do not have.
Is it possible to put Shiori in the trophy hall considering that she was interrogated?
That's planned for a future update which will includes a specific side-quest to catch her.
dose this work with the beta versions or only the downloads her
Hello,
You need the latest didnapper 2 1.2.2 version.
If you bought the game on itch you can download the latest version here. On steam it's updated automatically.
Hi, I'm so happy to see the update! Can you please tell me what about overkill compatibility?
Hello,
The mod is not compatible with overkill.
The mod merging yuti+overkill is outdated for now, but it will eventually be updated at some point.
Thank you very much, I will wait no matter how long it takes~
just to be clear, I shouldn't use the mod before finishing chapter 15 or the content of the mod won't show up before chapter 15?
You can install and use the mod even if you haven't finished chapter 15 yet (it will just do nothing special). The content of the mod won't show up before the end of chapter 15.
Sorry, side question. You mentioned there are other mods published but I can only find this Yuti Mod and Overkill Mod. May I know the names of the other mods and where to find them exactly? Thank you!
Hello,
All the mods have a dedicated channel in the DID Games discord (I believe some are not posted on itch).
Oh, I see. Thanks!
I'm looking forward to playing this mod, do you know if a modded save made in 1.12 didnapper will be able to be used in 1.2 modded didnapper when the update to the mod is eventually released?
Hello,
Yes it should be compatible ! But you will loose progress on the Truth update (if you already played it). I'm also gonna try to make something to import a modded save data into a Truth save.
Hello,
Are you using the latest version of the game ? (1.2.1).
As stated in the mod's page, the mod is not compatible yet with the latest didnapper 2 update. Currently, if you want to play the mod, you'll have to downgrade the main game to (1.1.2). But the mod's update should be released in few weeks.
What is your version of the game, exactly ? It should be displayed on the game's window
As mentionned in the mod's page, it's not updated to 1.2.x yet.
Hello, Do you know why the sidequest A damsel in need and Bounty Hunter Beginning can't be undo?
Hello,
Sorry, I've missed your message.
This is because this a series of quests which are linked together. To undo these ones, you have to undo the latest one before. So, first, cancel the last "Bounty Hunter" quest, then, "the begining" one and then "A damsel in need".
Ohhh it works thanks a lot!, can't wait to play the updated mod and hope you stay healthy
You're welcome, and thank you ! :)
Thank you ! :)
Hi, ive just beaten elize (V1.1.2) and ive gone to the camp but the intro isnt starting
I am using yuti + Overkill
Hello.
Are you using the steam version or itch version ?
Is the name of the mod displayed in the main menu ?
itch
i dont see the name of the mod on the main menu.
it also says something about using a update on 'NW.js', whatever that is.
Could you try to install any other mod (overkill for example) and tell me if it works or not ?
i sorted it. it turns out i didnt add a file with the mod. i just extracted the file straght into patches.
it's giving me a reference error that says slaveAlly error.
I tested with the other mods it's only this one that's causing the error anytime you enter into combat. I've tried uninstalling and re-stalling the game
I've tried redownloading the mod but it happens every time.
Hello,
You're probably using the latest version of didnapper (1.2.0) and, as mentionned in the mod's page, it's not compatible with 1.2.0 yet.
oh I understand now okay. is there any plans of making the mod compatible?
Yeah, I'm just waiting a bit, because bugs are fixed everyday on the main game, as the truh update has just been released on sunday. So I may start working on the compatibility update in few days. But there are lot of things to do and adapt, as the Truth update changed a lot of things. So it may take a while.
understandable take your time! thank you for your help
hello i've installed the mod correctly, but when i go to the camp i can't trigger the scene :c
Hello !
Are you using the 1.1.2 of the game ?
Are you using the Steam version or itch.io version ?
After the installation, are you sure you're launching the game from mods/installs/TheNameYouUsedForInstall/Game.exe ?
Also, all the content of the mod is only available once you completed the main quest (after beating Elize). Is it the case on your save file ?
Well yes the version of the game is the 1.1.2 and i already completed the main quest.
Uhmm the only difference is that i'm using a file that a friend of mine passed to me, i did not download from steam or from itch....but still the game recognize the folder of the mod when i put in "folder" and when i click on "finish" it creates a modded version of the game but when i go in the installs the game is not named "game.exe"
I'm not sure to understand. If you didn't bought the game on steam or itch and your friend gave you the file, it looks you got a pirated version of the game.
yeah...but you know what, the game is pretty amazing, so i will buy a normal copy of the game and i will try to install the mod again ^^
That's good to hear :)
I'll be happy to help you if you still have troubles installing the mod on your copy.
I would suggest buying it on itch.io because I noticed sometimes Steam may mess up files between two updates which require to reinstall the whole game to make mods working (not hard, but anoying).
Can I install this mod with MacOS? I ask because I don't quite understand how to do it, and I wanted to see if it's more related to the operating system
Hello,
Unfortunatly, I don't use MacOS so I don't know :/
On the didnapper discord, it has been suggested that it could maybe work by installing the mods on another system (windows or linux) which will give you a whole new folder with a modded version of the game, and then import it on your computer.
hi how i can kidnap the noble girls on quest Rainbow tinted?
Hello,
For now, they're only available in the casino (the "Special prize" you can claim with enough tokens)
Yuti thanks for good mods bro
Yuti can i apply mods on my steam deck?
I installed didnapper 2 on my steamdeck
I donT know how to apply mods on steam deck
Should i clear didnapper 2 first and paste mod files on steamdeck?
Hello,
I'm not sure how the steam deck worsk, but if you can access the game's files, I guess it will work as for a PC, and so the installation tutorial should be the same.
So this is the last version or maybe have another
There is plans for future updates and new content :)
Does this mod offer nudity at all, or is it still in line with the SFW nature of the original game?
Hello,
No, it's still in line with the SFW nature of the game, so no nudity.
Ah... that sucks, but still, good job on the mod!
Is there costumes like in the Didnapper? Like the bride dress, princess dress or the bunny girl costume?
There are different outfits for each character in the base game, yeah.
Hello Yuti, I really want to do something with the six poles. Maybe I could pick up my teammates and tie them up here. LOL! Or maybe we could add another two poles nearby so that I could tie Carol and Evelyn here too.